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[PDF] Think Java: How to Think Like a Computer Scientist (Version 5-6)

    Book Name: [PDF] Think Java: How to Think Like a Computer Scientist (Version 5-6)
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    Think Java: How to Think Like a Computer Scientist

    Think Java: How to Think Like a Computer Scientist

    An introduction to Java programming for beginners. It is tailored for students preparing for the Computer Science Advanced Placement (AP) Exam, but it is for anyone who wants to learn Java.

    This book is an introduction to computer science and programming intended for people with little or no experience. It starts with the most basic concepts and are careful to define all terms when they are first used.

    Contents – version 5
    The way of the program
    What is a programming language?
    What is a program?
    What is debugging?
    Formal and natural languages
    The first program
    Glossary
    Exercises
    Variables and types
    More printing
    Variables
    Assignment
    Printing variables
    Keywords
    Operators
    Order of operations
    Operators for Strings
    Composition
    Glossary
    Exercises
    Void methods
    Floating-point
    Converting from double to int
    Math methods
    Composition
    Adding new methods
    Classes and methods
    Programs with multiple methods
    Parameters and arguments
    Stack diagrams
    Methods with multiple parameters
    Methods that return values
    Glossary
    Exercises
    Conditionals and recursion
    The modulus operator
    Conditional execution
    Alternative execution
    Chained conditionals
    Nested conditionals
    The return statement
    Type conversion
    Recursion
    Stack diagrams for recursive methods
    Glossary
    Exercises
    GridWorld: Part 1
    Getting started
    BugRunner
    Exercises
    Value methods
    Return values
    Program development
    Composition
    Overloading
    Boolean expressions
    Logical operators
    Boolean methods
    More recursion
    Leap of faith
    One more example
    Glossary
    Exercises
    Iteration and loops
    Multiple assignment
    The while statement
    Tables
    Two-dimensional tables
    Encapsulation and generalization
    Methods and encapsulation
    Local variables
    More generalization
    Glossary
    Exercises
    Strings and things
    Characters
    Length
    Traversal
    Run-time errors
    Reading documentation
    The indexOf method
    Looping and counting
    Increment and decrement operators
    Strings are immutable
    Strings are incomparable
    Glossary
    Exercises
    Mutable objects
    Packages
    Point objects
    Instance variables
    Objects as parameters
    Rectangles
    Objects as return types
    Objects are mutable
    Aliasing
    null
    Garbage collection
    Objects and primitives
    Glossary
    Exercises
    GridWorld: Part 2
    Termites
    Langton’s Termite
    Exercises
    Create your own objects
    Class definitions and object types
    Time
    Constructors
    More constructors
    Creating a new object
    Printing objects
    Operations on objects
    Pure functions
    Modifiers
    Fill-in methods
    Incremental development and planning
    Generalization
    Algorithms
    Glossary
    Exercises
    Arrays
    Accessing elements
    Copying arrays
    Arrays and objects
    for loops
    Array length
    Random numbers
    Array of random numbers
    Counting
    The histogram
    A single-pass solution
    Glossary
    Exercises
    Arrays of Objects
    The Road Ahead
    Card objects
    The printCard method
    The sameCard method
    The compareCard method
    Arrays of cards
    The printDeck method
    Searching
    Decks and subdecks
    Glossary
    Exercises
    Objects of Arrays
    The Deck class
    Shuffling
    Sorting
    Subdecks
    Shuffling and dealing
    Mergesort
    Class variables
    Glossary
    Exercises
    Object-oriented programming
    Programming languages and styles
    Object methods and class methods
    The toString method
    The equals method
    Oddities and errors
    Inheritance
    The class hierarchy
    Object-oriented design
    Glossary
    Exercises
    GridWorld: Part 3
    ArrayList
    Interfaces
    public and private
    Game of Life
    LifeRunner
    LifeRock
    Simultaneous updates
    Initial conditions
    Exercises
    Graphics
    Java 2D Graphics
    Graphics methods
    Coordinates
    Color
    Mickey Mouse
    Glossary
    Exercises
    Input and Output in Java
    System objects
    Keyboard input
    File input
    Catching exceptions
    Program development
    Strategies
    Failure modes
    Debugging
    Syntax errors
    Run-time errors
    Logic errors
    Index

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    Think Java: How to Think Like a Computer Scientist PDF

    Contents – version 6

    Preface
    The philosophy behind the book
    Object-oriented programming
    Appendixes
    Using the code examples
    Contributors over the years
    The way of the program
    What is programming?
    What is computer science?
    Programming languages
    The hello world program
    Displaying strings
    Escape sequences
    Formatting code
    Debugging code
    Vocabulary
    Exercises
    Variables and operators
    Declaring variables
    Assignment
    State diagrams
    Printing variables
    Arithmetic operators
    Floating-point numbers
    Rounding errors
    Operators for strings
    Composition
    Types of errors
    Vocabulary
    Exercises
    Input and output
    The System class
    The Scanner class
    Program structure
    Inches to centimeters
    Literals and constants
    Formatting output
    Centimeters to inches
    Modulus operator
    Putting it all together
    The Scanner bug
    Vocabulary
    Exercises
    Void methods
    Math methods
    Composition revisited
    Adding new methods
    Flow of execution
    Parameters and arguments
    Multiple parameters
    Stack diagrams
    Reading documentation
    Writing documentation
    Vocabulary
    Exercises
    Conditionals and logic
    Relational operators
    Logical operators
    Conditional statements
    Chaining and nesting
    Flag variables
    The return statement
    Validating input
    Recursive methods
    Recursive stack diagrams
    Binary numbers
    Vocabulary
    Exercises
    Value methods
    Return values
    Writing methods
    Method composition
    Overloading
    Boolean methods
    Javadoc tags
    More recursion
    Leap of faith
    One more example
    Vocabulary
    Exercises
    Loops
    The while statement
    Generating tables
    Encapsulation and generalization
    More generalization
    The for statement
    The do-while loop
    Break and continue
    Vocabulary
    Exercises
    Arrays
    Creating arrays
    Accessing elements
    Displaying arrays
    Copying arrays
    Array length
    Array traversal
    Random numbers
    Traverse and count
    Building a histogram
    The enhanced for loop
    Vocabulary
    Exercises
    Strings and things
    Characters
    Strings are immutable
    String traversal
    Substrings
    The indexOf method
    String comparison
    String formatting
    Wrapper classes
    Command-line arguments
    Vocabulary
    Exercises
    Objects
    Point objects
    Attributes
    Objects as parameters
    Objects as return types
    Mutable objects
    Aliasing
    The null keyword
    Garbage collection
    Class diagrams
    Java library source
    Vocabulary
    Exercises
    Classes
    The Time class
    Constructors
    More constructors
    Getters and setters
    Displaying objects
    The toString method
    The equals method
    Adding times
    Pure methods and modifiers
    Vocabulary
    Exercises
    Arrays of objects
    Card objects
    Card toString
    Class variables
    The compareTo method
    Cards are immutable
    Arrays of cards
    Sequential search
    Binary search
    Tracing the code
    Recursive version
    Vocabulary
    Exercises
    Objects of arrays
    The Deck class
    Shuffling decks
    Selection sort
    Merge sort
    Subdecks
    Merging decks
    Adding recursion
    Vocabulary
    Exercises
    Objects of objects
    Decks and hands
    CardCollection
    Inheritance
    Dealing cards
    The Player class
    The Eights class
    Class relationships
    Vocabulary
    Exercises
    Development tools
    Installing DrJava
    DrJava interactions
    Command-line interface
    Command-line testing
    Running Checkstyle
    Tracing with a debugger
    Testing with JUnit
    Vocabulary
    Java 2D graphics
    Creating graphics
    Graphics methods
    Example drawing
    Vocabulary
    Exercises
    Debugging
    Compile-time errors
    Run-time errors
    Logic errors
    Index

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