Book Name: | Ray Tracing Gems II |
Category: | Software Engineering |
Free Download: | Available |
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Book Description
This open access book is a must-have for anyone interested in real-time rendering. Ray Tracing is the holy grail of gaming graphics, simulating the physical behavior of light to deliver cinematic-quality real-time rendering of even the most visually intense games.
ray tracing is also a fundamental algorithm used for architectural applications, visualization, audio simulation, deep learning, and more.
What you will learn:
- The latest ray tracing techniques to develop real-time applications across multiple domains
- Case studies and developer studies who shipped products using real-time ray tracing.
- Guidelines, tips, and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
- High-performance graphics for 3D graphics, virtual reality, animation, and more
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
Who This Book Is For:
Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Author(s): Adam Marrs, Peter Shirley, Ingo Wald
Publisher: Apress, Year: 2021
ISBN: 9781484271841,9781484271858
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