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Introduction to Computer Science using Java
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
Bradley Kjell, Central Connecticut State University
Compilation of lecture notes which cover most of a beginning course in computer science using Java in CSCU Computer Science Department.
This book is a compilation of lecture notes which cover most of a beginning course in computer science using Java in CSCU Computer Science Department. As any other lecture notes they can be used as a supplement for a textbook or to be used alone.
Inside you will find discussion and samples on important programming topics, without assuming any programming background. You can learn quite a lot about Java by going through this book. Try to do one or two of the suggested programming exercises per chapter.
Introduction to Computer Graphics: Using Java 2D and 3D
Author(s): Frank Klawonn (auth.)
Series: Undergraduate Topics in Computer Science
Publisher: Springer-Verlag London, Year: 2012
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