|Book Name:||Game Programming|
Game Programming Penn Wu PDF
This book includes lecture notes designed to help students learn the fundamentals that apply to game programming, regardless of the language used to create the game. These principles include collecting user feedback, processing game data, and rendering game objects to the screen.
This is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers familiar with object-oriented programming and basic data structures, this book focuses on practical concepts used in the real world in the gaming industry.
About the Author
Penn P. Wu, Ph.D., is a professor at Cypress College
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